Thus, capturing predominant heights provides with great advantages and often wins a battle also one can arrange ambushes in canyons.
Cossacks european wars download full#
The game landscape is full 3D, so it is an important strategic element. A formation includes an officer and a drummer, and units' abilities increase in a formation. Units can be arranged into military formations: column, rank, or square. At the same time each nation's forces are unique as for their features, abilities, and equipment. Thus, within each nation a player has all military forces needed to wage land or sea war. Nations use their unique units along with units similar to other states. This allows vast possibilities of waging a guerilla war, while having captured enemy peasants one can build constructions (and consequently units) of enemy's type.įollowing military forces are represented in the game: infantry, cavalry, artillery, and navy. Another important feature is possibility of capturing undefended enemy peasants, artillery, and some buildings. So when the front line is reinforced with fortifications, playing with small forces will not lead to the situation change: to capture defenses one need major forces and some artillery. One of war balance peculiarities is that stone structures can be demolished only with artillery or grenadiers. Having invented that, one can launch balloons and reveal the whole map. A sort of uncommon invention is aeronautics. Also upgrades allow building battleships, multi-barreled cannons, etc. Science development allows increasing resource extraction efficiency, improving units, increasing artillery power and range of fire, improving towers' rate of fire and buildings' durability. Upgrades allow turning quantitative categories to qualitative, and also obtaining some new unique possibilities, units, and buildings. The game inventions' tree numbers more than 300 upgrades divided in two time periods - XVI-XVII centuries and XVIII century.
Many units and buildings become more expensive while their number increases - this allows avoiding the situation of the whole map encumbered with towers. Exceeding your scope results in famine and army riots. It is necessary to possess some economic potential in order to maintain your army and support its battle-worthiness. Thus, it is not enough to spend resources for buying soldiers, cannons, or vessels. All units in Cossacks consume resources, some military forces are to be paid in gold, and artillery and handgun shots spend iron and coal. At the market one can sell, buy, and change resources, but the prices can change depending on the amount of resources at the market. This allows reducing the time-consuming resource management and bringing up the strategic role of deposits. Gold, iron, and coal are infinite at their deposits, and extraction is proportionate to mine workers' number.
Stone is extracted from quarries, and gold, iron, and coal are mined. Wood is extracted from forests food is grown in the fields and procured from the sea.
The game system is arranged to reduce per-unit control and resource micromanagement and to turn to global goals of powerful economy formation, science development, new lands capturing, defending boarders, and, of course, war against you enemies.Įconomy depends on six resources: food, wood, stone, gold, iron, and coal. One can carry out lingering city sieges, wage guerilla wars, capture commanding heights and arrange ambushes, deploy landing forces on enemy shores and conduct sea battles. So grandiose battles of up to 8000 units may be conducted on single or network game maps. The new era began… with cannonade thunder and bullets' whine…Ĭossacks is a strategy game that allows becoming aware of historical events' large scale. It was the time when new regulations were developed in armies, and commanders' mastery was polished to perfection. Cossacks is a historical real-time strategy based on events of XVI-XVIII centuries in Europe when nations and states were created and demolished, gold was turned to numerous armies, and neverending wars shed seas of blood.