- HOW TO FULLY IMPORT 3D MODELS INTO FWSIM HOW TO
- HOW TO FULLY IMPORT 3D MODELS INTO FWSIM MOVIE
- HOW TO FULLY IMPORT 3D MODELS INTO FWSIM FULL
(Image credit: Peter Alexander)Įxport Opacity Map from UV settings, and export the Hair Mesh as an OBJ.
Once satisfied, I selected Particle Hair to Curves, and then Curve Ribbons to Mesh Ribbons. I switched interactive grooming off and on when editing settings for the hair. In Particle edit mode, I combed the hair appropriately using a mouse, then increased the Strand Width to 20 (approximately). In Blender, I selected the skullcap, duplicated the mesh and then separated the two. I started by exporting an OBJ file of the Pennywise mesh in T-Pose from Character Creator, and importing it into Blender. I created hair for Pennywise with a paid add-on for Blender called ‘Hair Tool’. This can be combined with the provided normal map using an image editor with layer blending capabilities (e.g.
When complete, switch to the lowest subdivision and extract a normal map. I sculpt around the brows to give increased depth, and notice the cracks in his painted head. To create a normal map, use brushes of your choice to sculpt and add definition around the painted areas that indicate detail. Select Polypaint From Texture – from here you can do some light touch-ups and produce a cleaner texture map. In the Texture Map dialog, add the face texture that has been produced by Headshot. Character Creator groups the mesh into the correct UV groups when GoZ’d into ZBrush.
HOW TO FULLY IMPORT 3D MODELS INTO FWSIM FULL
To fully clean up the texture and produce normal maps, I subdivided the Basemesh of the full body a few times and hid everything except the Head UV group. Touch-up and creating normal map in ZBrush Any deformations in the mesh should be fixed. Re-import the file back into Character Creator, automatically align the bones to the face, and then delete the eyes and add new ones. You may have to slightly smooth out the eye, then ReSym and Smart ReSym repeatedly (Image credit: Peter Alexander) Mask one of the eyes, and go to click ReSym and Smart ReSym in the Deformation area. Starting with the former, move the eyes into the approximate centre of the socket. While in ZBrush, I corrected the symmetry on the eyes and teeth. I sent the character mesh to ZBrush via GoZ function for some modest sculpting, using an app called PureRef to reference the source image at the same time. Fixing symmetry for eyes and teeth in ZBrush To keep more detail from the source image, I used Photoshop to add white to the masked area of the nose, mouth and eyes. The red nose is masked by the default masking options. Editing mask to keep details from source image You can also adjust the teeth using the Morph Sliders included in the Headshot Morph 1000+ pack.
Use the Edit Mesh tool on the teeth to give them a pointed look. Once you have a rough matching of the photo, use the ‘Re-project Photo’ feature under the Image Matching Tools. Fixing the projection with expressionsĪpproximate the expression of the source photo by using the Facial Expression Editor. At this stage you will push, pull, and exaggerate the shape of the head by using the Bake feature to ‘lock in’ each transformation and reset the morphing limits. Once it computes the image, switch to the Sculpt Morph tool and Image Matching Tool. With the photo ready to go, I initiated Headshot. Initiating Headshot and matching source image In order to fully demonstrate how Headshot works, I made further adjustments to the image, including adding symmetry by duplicating and mirroring the best side, and reducing some of the shadow. Note this image is being used strictly for educational purposes – please pay attention to and respect the copyright of any source images. I found a photo of the clown from hit film IT by typing ‘Pennywise bust’ into Google images. Please respect the copyright of the source images (Image credit: Peter Alexander) Finding a reference This image is used strictly for educational purposes.
HOW TO FULLY IMPORT 3D MODELS INTO FWSIM HOW TO
In this article, digital artist Peter Alexander reveals how to take a photo of Pennywise the clown from hit horror film IT, and easily transform it into a complex 3D model using Headshot, ZBrush and Blender.Īlexander’s guide covers everything you need to know go get started, including photo selection and preparation, using the bake, edit mesh and sculpting tools native to Character Creator 3, manually adjusting Headshot masks in Photoshop, how to fix symmetry using ZBrush, and, finally, a crash-course on creating hair with a third-party Blender add-on called Hair Tool.ĭownload a free trial of Headshot plug-in here, and learn how to easily create a fully animatable 3D Pennywise model from just a single 2D image.Ġ1. Headshot plug-in for Character Creator software enables artists to quickly generate human 3D models from 2D images.
HOW TO FULLY IMPORT 3D MODELS INTO FWSIM MOVIE
But, as many digital artists will attest, reimagining a movie character in 3D is a huge undertaking.
Discover how Headshot generates a 3D animated Pennywise from a photo.įilm-inspired fan art is nothing new.